# metaballs

> This shader uses Signed Distance Functions (SDFs) to create several "metaballs" that move, merge, and split in a smooth, liquid-like fashion. The colors are generated procedurally and shift over time, creating a mesmerizing, ever-changing abstract visual.

- Author: [Dhileep Kumar GM](https://21st.dev/@dhileepkumargm)
- License: no-license
- Tags: Meta Ball, WebGL, GLSL, Shader Background, Generative
- Live preview: https://21st.dev/@dhileepkumargm/components/metaballs

## Install

```bash
npx shadcn@latest add "https://21st.dev/r/dhileepkumargm/metaballs?api_key=$API_KEY_21ST"
```

Requires a 21st API key (generate one at https://21st.dev/mcp) passed as `API_KEY_21ST`. Free accounts get a limited number of installs per day; unlimited on a paid plan — see https://21st.dev/pricing.

Full component directory: https://21st.dev/llms.txt · More like this: https://21st.dev/community/components/s/meta-ball.md
