# Pulsing Geometric Dream

> runs a GLSL fragment shader. This shader, which I'm calling "Pulsing Geometric Dream," uses signed distance functions (SDFs) for shapes and a smooth color palette function, techniques pioneered by Inigo Quilez and popular on Shadertoy.

- Author: [Dhileep Kumar GM](https://21st.dev/@dhileepkumargm)
- License: unknown
- Live preview: https://21st.dev/@dhileepkumargm/components/pulsing-geometric-dream

## Install

```bash
npx shadcn@latest add "https://21st.dev/r/dhileepkumargm/pulsing-geometric-dream?api_key=$API_KEY_21ST"
```

Requires a 21st API key (generate one at https://21st.dev/mcp) passed as `API_KEY_21ST`. Free accounts get a limited number of installs per day; unlimited on a paid plan — see https://21st.dev/pricing.

Full component directory: https://21st.dev/llms.txt
