# features

> Done. I turned it into a full master handbook in the canvas.  It’s organized around the real spine of the project you already had scattered across the files: **Life is a Game** as a mirror-first decision game, not a personality test, where players sort **14 life scenarios** into **Want / Evaluate / Don’t Want**, move through intermissions and results, and eventually track patterns across **Money, Relationships, Identity, and Risk** over time.     Inside the handbook, I included:  * the product thesis and positioning system * site strategy and recommended page architecture * brand voice and visual direction rules * the Lovable + Supabase build manual * session persistence and waitlist strategy * QA checklists for mobile and full-flow testing * fundraising and campaign guidance * a full prompt library for homepage, campaign page, waitlist, Supabase, pattern history, card writing, intermission prompts, results insights, and educator toolkit work.     I also cleaned up the project’s center of gravity so it stops drifting into generic landing-page furniture. The handbook treats the **reflection layer** as the emotional core, keeps the **mirror-not-test** framing, and preserves the long-term differentiator of **pattern tracking across sessions** rather than letting the project blur into quiz-app or SaaS territory.     The sharpest next move is to have me turn that handbook into a **Loveable-ready build pack** with one prompt per page and feature, in execution order.

- Author: [Inga](https://21st.dev/@ingaedulobby-boop)
- Library: Inga
- License: unknown
- Live preview: https://21st.dev/@ingaedulobby-boop/components/features

## Install

```bash
npx shadcn@latest add "https://21st.dev/r/ingaedulobby-boop/features?api_key=$API_KEY_21ST"
```

Requires a 21st API key (generate one at https://21st.dev/mcp) passed as `API_KEY_21ST`. Free accounts get a limited number of installs per day; unlimited on a paid plan — see https://21st.dev/pricing.

Full component directory: https://21st.dev/llms.txt
