Components
A vertical rail of uniform ticks that magnify toward the cursor like a dock. The lines nearest the pointer rise on a spring-driven wave and a preview card describes the crest chapter — a minimap for a long task, transcript, or agent run.
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"use client";
import {
ChapterScrubber,
type Chapter,
} from "@/components/ui/chapter-scrubber";
const CHAPTERS: Chapter[] = [
{
id: "clone",
title: "clone the repo and read the layout",
description:
"Pulled the branch and mapped the workspace — the scroll feature lives under registry/ruixenui.",
meta: "00:00",
},
{
id: "reproduce",
title: "reproduce the reported bug",
description:
"Confirmed the rail flickers on fast pointer moves between adjacent lines. Traced it to state churn.",
meta: "00:14",
},
{
id: "grep",
title: "grep for the hover handler",
description:
"Found two pointer listeners fighting over the same index every frame.",
meta: "00:21",
},
{
id: "read-test",
title: "read the failing snapshot test",
description:
"The snapshot expected a clamped card position; the component placed it unclamped near the edges.",
meta: "00:33",
},
{
id: "hypothesis",
title: "form a hypothesis",
description:
"The card top was never clamped to the rail bounds, so it overshot on the first and last chapters.",
meta: "00:41",
},
{
id: "magnify",
title: "drive the rail off one pointer value",
description:
"Replaced per-line state with a single spring; each tick reads its rise from the cursor's distance.",
meta: "00:52",
},
{
id: "falloff",
title: "shape the falloff",
description:
"Swapped the linear ramp for a raised-cosine bump so the wave has no seams at its edges.",
meta: "01:07",
},
{
id: "dedupe",
title: "collapse hover and focus into one source",
description:
"Hover and keyboard now feed the same pointer value. No more dueling listeners, no more flicker.",
meta: "01:19",
},
{
id: "keyboard",
title: "add roving tabindex + arrow keys",
description:
"Up/Down walk the rail, Home/End jump to the ends, Enter selects. Only one tick is tabbable at a time.",
meta: "01:38",
},
{
id: "reduced-motion",
title: "honor prefers-reduced-motion",
description:
"Kept the spatial wave but dropped the springs, so the rise is instant instead of eased.",
meta: "01:50",
},
{
id: "flip",
title: "auto-flip the card near the edge",
description:
"Compared room on each side against the card width and flipped toward the roomier one.",
meta: "02:04",
},
{
id: "run-tests",
title: "run the test suite",
description:
"24 passed, 0 failed. The snapshot matches the clamped layout.",
meta: "02:22",
},
{
id: "lint",
title: "lint and typecheck",
description:
"Clean. Tightened the ref callback and dropped an unused import.",
meta: "02:30",
},
{
id: "self-review",
title: "re-read my own diff",
description:
"Skimmed the change end to end and trimmed a comment that no longer matched the code.",
meta: "02:41",
},
{
id: "commit",
title: "commit the fix",
description:
"fix(scrubber): magnify the rail from a single pointer spring.",
meta: "02:48",
},
{
id: "push",
title: "push and open the PR",
description: "Opened PR #11148 against main and requested review.",
meta: "02:55",
},
{
id: "update-desc",
title: "ok update pr desc with bullet points for what was done",
description:
"Updated PR #11148 with accurate implementation bullets, including its opt-in scope and browser fallback.",
meta: "03:10",
},
{
id: "respond",
title: "respond to review comments",
description:
"Reviewer asked about touch devices — added a note that the rail falls back to focus + tap.",
meta: "03:26",
},
{
id: "green",
title: "wait for CI to go green",
description:
"All checks passed on the second run after the flaky network mock settled.",
meta: "03:44",
},
{
id: "done",
title: "hand off — ready to merge",
description:
"Left a summary comment and marked the PR ready. Waiting on the final approval.",
meta: "03:51",
},
];
export default function DemoOne() {
return (
<div className="flex min-h-[400px] w-full items-center justify-center bg-background px-6 py-12">
<ChapterScrubber
chapters={CHAPTERS}
onSelect={(chapter) => {
// Wire this to navigation, scroll-to, or replay in a real app.
void chapter;
}}
/>
</div>
);
}