About
A full-bleed WebGL background of a honeycomb of glass marble orbs that refract slow drifting light beams, with a pointer-tracking lamp effect and automatic reduced-motion/CSS fallback.
Built with React and Tailwind. Copy the prompt and paste it into Claude Code, Cursor or Lovable: your agent adds Glass Orbs to your project and fits it to your theme.
Code
How Glass Orbs is used: the demo's code. The component's own source comes with a free account.
Usage.tsx
"use client";
import { GlassOrbs, type GlassOrbsPalette } from "@/components/ui/glass-orbs";
const violet: GlassOrbsPalette = {
glow: "#c25cff",
deep: "#3a1a8a",
ground: "#07040e",
};
export default function GlassOrbsDemo() {
return (
<div className="h-screen w-full">
<GlassOrbs palette={violet} className="h-full w-full">
<div className="pointer-events-none flex h-full flex-col items-start justify-end bg-[linear-gradient(to_top,rgb(0_0_0/0.7),transparent_50%)] p-6 sm:p-10">
<p className="font-mono text-[11px] uppercase tracking-[0.18em] text-white/55">
Vitrine · Marbles
</p>
<h2 className="mt-2 max-w-[16ch] text-[clamp(2rem,5vw,3.4rem)] font-semibold leading-[1.02] tracking-[-0.035em] text-white">
Every bead a little lens.
</h2>
</div>
</GlassOrbs>
</div>
);
}
















