About
A WebGL shader background of thick rounded glass tiles that refract a moving light behind them, with the cursor acting as a lamp that catches in the tile bevels.
Built with React and Tailwind. Copy the prompt and paste it into Claude Code, Cursor or Lovable: your agent adds Glass Tiles to your project and fits it to your theme.
Code
How Glass Tiles is used: the demo's code. The component's own source comes with a free account.
Usage.tsx
"use client";
import {
GlassTiles,
type GlassTilesPalette,
} from "@/components/ui/glass-tiles";
const P: Record<string, GlassTilesPalette> = {
violet: { glow: "#c25cff", deep: "#3a1a8a", ground: "#07040e" },
ice: { glow: "#7fd8ff", deep: "#12406b", ground: "#03070d" },
ember: { glow: "#ff8a3d", deep: "#6b2410", ground: "#0c0503" },
};
export default function Demo({ variant = "violet" }: { variant?: string }) {
return (
<div className="h-screen w-full">
<GlassTiles
palette={P[variant] ?? P.violet}
className="h-full min-h-full w-full"
>
<div className="pointer-events-none flex h-full flex-col items-start justify-end bg-[linear-gradient(to_top,rgb(0_0_0/0.7),transparent_50%)] p-6 sm:p-10">
<p className="font-mono text-[11px] uppercase tracking-[0.18em] text-white/55">
Vitrine · Glassworks
</p>
<h2 className="mt-2 max-w-[16ch] text-[clamp(2rem,5vw,3.4rem)] font-semibold leading-[1.02] tracking-[-0.035em] text-white">
Light, caught in the glass.
</h2>
</div>
</GlassTiles>
</div>
);
}
















